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Fixed in 5.0.1
Votes
1
Found in
5.0.0f3
Issue ID
675563
Regression
No
[PhysX]Huge physics spikes in Profiler on some Android devices
Profiler shows Physics spikes on some Android devices every several seconds
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LaserWzzrd
Mar 10, 2016 05:23
180ms spikes in physics.processing. Game runs @ 100fps otherwise. Nothing complex going on in the scene at all - 2 active RBs and 93 static colliders. Turned solver iterations down to 1. This kills the experience, random long freezes occurring every few seconds. This along with the "5/11 clustering" issues means I'm forced to revert to unity 4 to finish the project.
Rickywild
Mar 07, 2016 17:37
This isn't fixed. My game experiences huge spikes due to Physics.Processing (90%) running Unity 5.2.3p3. I don't use 3D physics as it's a 2D game built to run on desktop computers. I have no idea how to tackle it.
Emre_U
Mar 02, 2016 19:05
Unity 5.3.2f1 - Unity Editor I am getting random spikes in my 2d game. Sometimes upto 90ms. It is in editor with PC settings.
Digital Dreams
Feb 23, 2016 10:37
Sorry, meant 5.3.2p4
Digital Dreams
Feb 23, 2016 10:23
Still happens in 5.2.3p4 (in editor, PS4 platform set)
Angelbuzon
Feb 02, 2016 16:37
Same here. Unity 5.3.2f1 on Galaxy S4 GT-i9505 Android 5.0.1
Magic73
Jan 17, 2016 11:14
Same issue with Unity 5.3.1f and Lumia 1520. :(
A simple scene with only a canvas and UI objects
Wright
Jan 17, 2016 09:23
I came across spikes problem on Unity 5.2 desktop.
Could not get rid of spikes, but at least I could minimize their height and quantity by disabling all of the layer intersections in Edit -> Project Settings -> Physics 2D -> Layer Collision Matrix.
And I've turned off most of collisions in 3D physics (for layers like UI, water, FX and ignore raycast) btw.
Rickywild
Jan 14, 2016 02:51
Same here for desktop build.
savgrace
Dec 25, 2015 18:02
I'm STILL Experiencing this in Unity 5.3.0f4 This is extremely obnoxious and I can't seem to isolate what is causing it! Enormous spikes even when nothing is running in my scene.