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Votes
0
Found in
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90308
Regression
No
Performance issue when using Shadow-Casting Lights with Batch Renderer Groups
Reproduction steps:
1. Open the attached “IN-87351_cullingissue“ project
2. Open the “Assets/Main.unity“ scene
3. Click Window > Analysis > Profiler
4. Enter the Play Mode
5. After few seconds exit the Play Mode
6. Observe the “OnPerformCulling” calls in the Profiler Window
Expected results: Multiple shadow casting lights do not cause extreme performance degradation
Actual results: Shadow casting lights cause the onPerformCulling callback to take a long time to finish
Reproduced with: 6000.0.30f1, 6000.1.0a7
Couldn’t reproduce with: 2021.3.46f1, 2022.3.53f1 (Couldn’t downgrade the project)
Reproduced on: Windows 11
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