Search Issue Tracker
Duplicate
Votes
3
Found in
6000.0.30f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-90357
Regression
No
[Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
How to reproduce:
1. Open the “ReproProjectFileUIGameActivity.zip“ project
2. Open the “Playground“ scene
3. Build and Run for Android
4. In the app try to use on-screen joystick
Expected result: UI is responsive
Actual result: UI is unresponsive
Reproducible with: 6000.0.30f1, 6000.1.0a7
Could not test with: 2021.3.46f1, 2022.3.54f1 (GameActivity only introduced in 2023.1 stream)
Reproducible environment: macOS 15.1.1 (Intel), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Not reproducible with these devices:
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
Notes:
* Not reproducible when Application Entry Point is set to Activity
* Not reproducible in the Editor (Simulator)
* Reproduces with Starter Assets: Character Controllers | URP ([https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961|https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961])
-
Resolution Note:
Touch input stops working when Cursor.lockState is set to CursorLockMode.Locked.
To temporary workaround the issue, you can disable calls towards Cursor.lockState
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-90583
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
This is a duplicate of issue #UUM-90583