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Fixed

Fixed in 2022.3.16f1, 2023.2.1f1, 2023.3.0a15

Votes

3

Found in

2022.3.13f1

2023.1.0a25

2023.2.0a16

2023.3.0a8

Issue ID

UUM-36255

Regression

Yes

Button triggers another Button when multiple Canvases are used in multiple windows

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How to reproduce:
1. Open the “Multi_Canvas_Game_View_Bug“ project
2. Open the “SampleScene”
3. Make sure to have 2 Game views open for “Display 1” and “Display 2”
4. Enter Play Mode
5. Click on the Button GameObject in “Display 1”, then do the same for “Display 2”

Expected result: both Button GameObject events are independent of each other
Actual result: the Button GameObject from “Display 2” triggers the Button GameObject from “Display 1”

Reproduced with: 2023.1.0a25, 2023.1.0b18, 2023.2.0a16
Not reproduced with: 2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2023.1.0a24

Reproduced on: Windows 10 (by reporter), Windows 11

Notes:
1. In Player, in all tested versions, the Button GameObject on “Display 2” does not do anything
2. To open a second Game view window navigate to Window > General > Game, then on the newly opened Game view window right-click on the “Game” label > Add Tab > Game

Comments (2)

  1. Pitou22

    Oct 25, 2023 18:15

    Please also see https://issuetracker.unity3d.com/issues/button-only-responds-to-interactions-on-main-display-when-using-a-multiple-display-environment
    It was reported 3 month before this issue, and then closed as a duplicates of this one 🤦

  2. march_YY

    May 20, 2023 06:10

    我又看了下问题出在触控的时候无法正确的得到触控点的坐标。修改下Input中gettouch这个返回的position内容,哦对了确切的说应该是position.x的计算结果,应该是当前屏幕X位置 + 累加前面几个屏幕的X坐标值

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