Search Issue Tracker
Duplicate
Votes
28
Found in
Issue ID
1058733
Regression
No
[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019
In LWRP: If you make a scene with objects set to two different layers and then make two directional lights set to affect those layers separately, the directional lights will still affect both layers.
-
sthoms206
Oct 01, 2020 09:02
-
DaresFireson
Apr 11, 2019 05:08
I have the same problem with 2 cameras
-
CloudyVR
Jan 13, 2019 02:09
Cant make decent looking game whit a catch 22 like this
-
zed69
Nov 15, 2018 16:08
but it's legacy Deferred Lighting
-
zed69
Nov 15, 2018 16:06
there are the same problem when i bake, the culling mask doesn't work !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
This is a duplicate of issue #1058836