Search Issue Tracker
Duplicate
Votes
28
Found in
Issue ID
1058733
Regression
No
[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019
In LWRP: If you make a scene with objects set to two different layers and then make two directional lights set to affect those layers separately, the directional lights will still affect both layers.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP build fails when using EditorUserBuildSettings.il2CppCodeGeneration
- Scene template title section with its functions becomes hidden when scroll is used
- "UnauthorizedAccessException" thrown when using System.IO in UWP Build
- Rect Transform Scale is affected by Sprite Renderer Size when in Prefab mode
- Crashes on GarbageCollector::CollectIncremental when entering the Play Mode
This is a duplicate of issue #1058836