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Fixed in 2018.2.X

Fixed in 2017.3.X, 2017.4.X, 2018.1.X

Votes

34

Found in

2017.2.0p2

2017.3.0a4

Issue ID

971056

Regression

Yes

[iOS] Rigidbody interpolation causes objects to jitter

iOS

-

Steps to reproduce:
1. Download the user's attached project
2. Build to iOS
3. Observe the cube travelling in the screen

Expected: cube travels from left to right smoothly
Actual: cube jumps multiple times

Did not reproduce on: 2017.1.2p3, 2017.2.0a3
Reproduced on: 2017.2.0a4, 2017.2.0p3, 2017.3.0b11 (OpelGLES2 & Metal)

Regression introduced in: 2017.2.0a4

Reproduced with: iPhone 6S, iOS 11.0 (15A372)

Also reproduced on android:
Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:7.0/NRD90M/857212.41:user/release-keys

Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXS1DQHF:user/release-keys

Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.11.2:user/release-keys (edited)

Comments (41)

  1. MorenoBralts

    Apr 10, 2018 08:22

    Anyone tried in LTS 2017.4.1 ?

  2. smirk

    Apr 05, 2018 08:32

    We need that reviewed please.

  3. kivan_mih

    Mar 18, 2018 07:39

    Bastard bug and NOT fixed YET! My game is killed by it! Damn unity :(

  4. gwiasdeczka2

    Mar 15, 2018 22:04

    Is there any progress on the review? Seems to be a blocker for me.

  5. MoribitoMT

    Mar 15, 2018 13:44

    Still having this issue with 2017.3.1.p4

  6. FlyingHighUp

    Jan 31, 2018 06:58

    Oh my goodness this bug. Is there a way to get notified when it is fixed?

  7. PixelKnights

    Jan 09, 2018 09:13

    Can reproduce on OSX as well not just IOS build, seeing jutter when moving rigidbody since upgrading from 2017.1 to 2017.2.0.p3

  8. Zullar

    Jan 03, 2018 21:20

    I also see jitter on PC. The underlying cause is that Time.deltaTime varies greatly (from 2ms to 30ms for me) even with VSync enabled and a 60Hz monitor refresh rate.
    https://forum.unity.com/threads/time-deltatime-not-constant-vsync-camerafollow-and-jitter.430339/

    Is your bug with the Rigidbody Interpolator, or is the underlying cause Time.deltaTime variation which the Rigidbody Interpolator internally uses?

  9. MudPuppet

    Jan 01, 2018 04:00

    It appears that the issue is either less noticeable or perhaps non-existent on an iPhoneX with Unity 2017.3.0(f3). I have only tested with one level and will add another comment if I am mistaken.

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