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Fixed in 2018.2.X
Fixed in 2017.3.X, 2017.4.X, 2018.1.X
Votes
34
Found in
2017.2.0p2
2017.3.0a4
Issue ID
971056
Regression
Yes
[iOS] Rigidbody interpolation causes objects to jitter
Steps to reproduce:
1. Download the user's attached project
2. Build to iOS
3. Observe the cube travelling in the screen
Expected: cube travels from left to right smoothly
Actual: cube jumps multiple times
Did not reproduce on: 2017.1.2p3, 2017.2.0a3
Reproduced on: 2017.2.0a4, 2017.2.0p3, 2017.3.0b11 (OpelGLES2 & Metal)
Regression introduced in: 2017.2.0a4
Reproduced with: iPhone 6S, iOS 11.0 (15A372)
Also reproduced on android:
Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:7.0/NRD90M/857212.41:user/release-keys
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXS1DQHF:user/release-keys
Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.11.2:user/release-keys (edited)
Comments (41)
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Afroman
May 22, 2018 14:41
Any ETA? This is still not fixed in Unity 2018.1.1
TheJavierD
May 11, 2018 23:19
I was wrong about it not being fixed in 2018.2.0b3
PolyVector
May 08, 2018 05:41
Still experiencing this bug in 2017.4.2f2 LTS
TheJavierD
May 05, 2018 17:37
I also tested 2018.2.0b3 and the problem still remains in a UWP build running in Hololens.
TheJavierD
May 05, 2018 17:12
This problem still remains in a UWP build running in Hololens. Tested in 2018.2.0b2
Please fix
smirk
May 01, 2018 13:43
I haven't tried 2017.4.2f2. Only tested 2018.2 Beta and it is fixed.
user099
Apr 30, 2018 11:46
Fixed in 2018.2 Beta or 2017.4.2f2 ?
smirk
Apr 29, 2018 17:30
I confirm that fix. Not getting any jittery movement of rigid bodies on IOS anymore. Thanks.
bluescrn
Apr 11, 2018 23:13
Another forum thread, as I've just run into this issue too:
https://forum.unity.com/threads/physics-timestep-handling-broken-different-on-mobile.526345/
I created a little test project that really shows the judder by intentionally causing the framerate to fluctuate (turning expensive particle effects on/off), as that's when the problem can go from occasional small judders to something more dramatic.
Doesn't happen in the editor (only seen on iOS/Android so far), most noticable when the framerate is varying, doesn't affect 2D physics.
MorenoBralts
Apr 11, 2018 07:12
FYI ; I'm also able to reproduce this issue in LTS 2017.4.1