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Fixed in 2017.1.0f3
Votes
41
Found in
5.3.2f1
Issue ID
765563
Regression
No
[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is enabled
To reproduce:
1. Open attached project
2. Open "TestScene" scene
3. Play the scene
4. Press the Toggle Depth Camera button
5. Notice that red sphere overlayed the scene
6. Deploy to iOS device (iPhone 6 plus)
7. Press the Toggle Depth Camera button
Actual behavior: you will see the red sphere with a black background (not the same view as in step 5)
This is fixed for iOS versions 10 and above and will *not* be fixed for older versions due to risk of introducing other regressions.
If this issue is blocking anyone from shipping a game, the best workaround is to conditionally disable MSAA for older iOS devices.
Comments (23)
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sdpgames
Nov 21, 2016 09:59
Same on 5.4.2p4
shochet
Oct 19, 2016 23:12
Also seeing in 5.3.6f1
My setup:
UICamera depth=0 clear=Solid Color
MainCamera depth=1 clear=Don't Clear
PopupCamera depth=2 clear=Depth only
On iOS build, as soon as I add geometry to be rendered on the MainCamera, the entire app renders black. When I turn off anti-aliasing everything is fine again.
PikPokCampbell
Sep 01, 2016 04:42
Also occurring in Unity 5.3.4p1.