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Fixed in 2018.1.X

Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X

Votes

9

Found in

2017.2.0b3

Issue ID

931397

Regression

Yes

[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Builds with OpenGLES2

iOS

-

Steps to reproduce:
1. Open attached project ("TST VR-small.zip")
2. Build and run on iOS device

Result: screen on the iOS device is black.

Workaround: tap on options (left up gear) > Switch viewer > Skip (QR code reader). The black screen disappears and works as expected.

Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p3.
Not reproduced with: 2017.2.0a4
Not reproduced with: 5.5.4p2 (no VR support feature in Build Settings).

Tested with: iPod Touch 6th gen iOS 10.2.1, iPhone 5 iOS 10.1.1.

Comments (25)

  1. namo2

    Oct 03, 2017 12:41

    New Beta still has the same error. Black screen at start.

    Unity 2017.2.0f2
    Released: October 3, 2017

  2. AAK_Lebanon

    Oct 02, 2017 21:05

    Hi everyone. I have a similar issue to this, I am using unity 2017.1.1 and GVR-unity 1.7.
    However in my case, the game will crach, so I can see the black screen for 3 seconds and the game will crash. I tested this on iPhone 6 plus with iOS 10.3
    However, I have found that the problem is in the GVR audio, so I deleted every reference in the demo scene to the GVR audio and the demo scene work now on my phone. I don't know if this issue is related to the issue mentioned in this thread, however I hope that it can help someone...

  3. namo2

    Sep 29, 2017 23:15

    So... the next beta version of Unity will include a fix for that problem?

  4. povilas

    Sep 28, 2017 16:26

    Hi, the fixes are targeted to 5.6.4p2, 2017.1.2p1, 2017.2.0p1 and 2017.3.0b3. They should land there if nothing unexpected happens.

  5. namo2

    Sep 28, 2017 10:35

    I am not sure how is this marked as "fixed". What is the last version of Unity that worked?

  6. yvrez

    Sep 27, 2017 22:49

    Same with 2017.3.0 B2 why is it marked as fixed ?

  7. yvrez

    Sep 27, 2017 22:20

    Still there in 2017.1.1 P3. Its really a big blocking issue it is not fixed!

    There is a (nasty) way for fixing the black mask issue on gl es 2.0 (for iphone 5) : Minimize / Maximize the app.

  8. namo2

    Sep 27, 2017 21:26

    Is there any solution for this problem?

  9. MRxRadex

    Sep 27, 2017 09:25

    It is not fixed. Reproduced on Unity 2017.3.0b1

  10. th3z0d1ac

    Sep 26, 2017 17:24

    A new beta is out however the issue is still exists. i don’t know why it’s stated as “fixed”.

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