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Fixed in 2018.1.X

Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X

Votes

9

Found in

2017.2.0b3

Issue ID

931397

Regression

Yes

[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Builds with OpenGLES2

iOS

-

Steps to reproduce:
1. Open attached project ("TST VR-small.zip")
2. Build and run on iOS device

Result: screen on the iOS device is black.

Workaround: tap on options (left up gear) > Switch viewer > Skip (QR code reader). The black screen disappears and works as expected.

Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p3.
Not reproduced with: 2017.2.0a4
Not reproduced with: 5.5.4p2 (no VR support feature in Build Settings).

Tested with: iPod Touch 6th gen iOS 10.2.1, iPhone 5 iOS 10.1.1.

Comments (25)

  1. dustinkerstein

    Sep 25, 2017 14:23

    What version is this fixed in? I've tested both the current 2017.2.0f1 beta and 2017.1.1p3 release and it's still reproducible there.

  2. th3z0d1ac

    Sep 24, 2017 22:33

    The issue is not fixed. Using the latest Unity Beta, Iphone 5.

  3. ohmybrand

    Sep 18, 2017 11:18

    Is there a date for the release?

  4. WellToldEntertainment

    Aug 22, 2017 23:58

    Seeing this as well. Testing on an iPhone 6S building from Unity 2017.1.0f3 with xcode beta 5.

  5. dustinkerstein

    Aug 22, 2017 23:56

    This also happens in OpenGL ES 3.0 on an iPhone 6 Plus 10.3.3 and across GVRSDK 1.6, 1.7, and 1.8 cocoa pods. This is a breaking bug for release on Unity 2017 iOS and definitely a regression.

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