Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
9
Found in
2017.2.0b3
Issue ID
931397
Regression
Yes
[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Builds with OpenGLES2
Steps to reproduce:
1. Open attached project ("TST VR-small.zip")
2. Build and run on iOS device
Result: screen on the iOS device is black.
Workaround: tap on options (left up gear) > Switch viewer > Skip (QR code reader). The black screen disappears and works as expected.
Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p3.
Not reproduced with: 2017.2.0a4
Not reproduced with: 5.5.4p2 (no VR support feature in Build Settings).
Tested with: iPod Touch 6th gen iOS 10.2.1, iPhone 5 iOS 10.1.1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
dustinkerstein
Sep 25, 2017 14:23
What version is this fixed in? I've tested both the current 2017.2.0f1 beta and 2017.1.1p3 release and it's still reproducible there.
th3z0d1ac
Sep 24, 2017 22:33
The issue is not fixed. Using the latest Unity Beta, Iphone 5.
ohmybrand
Sep 18, 2017 11:18
Is there a date for the release?
WellToldEntertainment
Aug 22, 2017 23:58
Seeing this as well. Testing on an iPhone 6S building from Unity 2017.1.0f3 with xcode beta 5.
dustinkerstein
Aug 22, 2017 23:56
This also happens in OpenGL ES 3.0 on an iPhone 6 Plus 10.3.3 and across GVRSDK 1.6, 1.7, and 1.8 cocoa pods. This is a breaking bug for release on Unity 2017 iOS and definitely a regression.