Search Issue Tracker
Fixed
Fixed in 6000.0.64f1
Votes
0
Found in
6000.0.62f1
Issue ID
UUM-128508
Regression
Yes
Clear color is incorrect on second ClearRenderTarget call when using Metal
How to reproduce:
1. Open the “IN-125411_ClearColorBugReportProject“ project
2. Open the “OPEN THIS SCENE” Scene
3. Enter Play mode
4. Observe the Quads
Actual result: Both Quads are red
Expected result: The right Quad is green
Reproducible with: 6000.0.1f1, 6000.0.62f1, 6000.2.0a9
Not reproducible with: 6000.0.0f1
Fixed in: 6000.2.0a10, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Reproducible on: macOS Tahoe 26.1 (M1 Max)
Not reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment