Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2018.4
2019.4
2019.4.4f1
2020.1
2020.2
2021.1
Issue ID
1297373
Regression
No
Hinge Joint 2D Limits don't restrict GameObjects' rotation when a force is applied to it
How to reproduce:
1. Open the attached project '1297373.zip'
2. Load the 'New Scene'
3. Select 'green' GameObject
4. Enter the Play mode
5. In the Scene View observe the 'green' GameObject's Angular Limits and axis
Expected result: Hinge Joint Limits restricts GameObjects' rotation, and axis doesn't go outside the Angular Limits
Actual result: Hinge Joint Limits doesn't restrict GameObjects' rotation, and axis goes outside the Angular Limits ('red' and 'green' GameObjects swaps places)
Reproducible with:2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Notes:
- Not reproducible when the Hinge Joint Use Limits' checkbox is unchecked
- Reproducible when Hinge Joint's Lower and Upper Angles are '-180' and '180'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Add comment