Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2018.4
2019.4
2019.4.4f1
2020.1
2020.2
2021.1
Issue ID
1297373
Regression
No
Hinge Joint 2D Limits don't restrict GameObjects' rotation when a force is applied to it
How to reproduce:
1. Open the attached project '1297373.zip'
2. Load the 'New Scene'
3. Select 'green' GameObject
4. Enter the Play mode
5. In the Scene View observe the 'green' GameObject's Angular Limits and axis
Expected result: Hinge Joint Limits restricts GameObjects' rotation, and axis doesn't go outside the Angular Limits
Actual result: Hinge Joint Limits doesn't restrict GameObjects' rotation, and axis goes outside the Angular Limits ('red' and 'green' GameObjects swaps places)
Reproducible with:2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Notes:
- Not reproducible when the Hinge Joint Use Limits' checkbox is unchecked
- Reproducible when Hinge Joint's Lower and Upper Angles are '-180' and '180'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment