Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p1
Issue ID
774558
Regression
No
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.
1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.
Expected outcome: effect to not appear brighter in game view
Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment