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Fixed in 5.2.0

Votes

31

Found in

5.0.0p2

Issue ID

685394

Regression

No

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >= 0.2

Global Illumination

-

How to reproduce:

1. Open attached project
2. Open scene scene.unity
- Scene contains a map built out of Unity primitives
3. Set the Precomputed Realtime resolution to 0.2 or greater
- Building will be stuck on [ 12/15 Bake Indirect | 1 jobs ]

Comments (33)

  1. tlee8988

    Feb 18, 2016 19:26

    Per the Issue Tracker the Bake Indirect bug was fixed in patch release 5.0.0p2. Does this need to be installed to fix the issue in 5.3.2f1 or would the new version of Unity contain this fix?

    We've had nothing but issues when baking lighting since we've upgraded from Unity 4 to Unity 5. We were getting random black splotches on random geometries in the scene when we baked in Unity 5.2.2f1. The splotches appeared on objects regardless of UV mapping. We heard that this was resolved in the most recent version of Unity however the baking is now getting stuck on "12/16 Bake Indirect | 2 jobs" since we've upgraded to 5.3.2f1. This has been very frustrating to explain to our customer as the new Enlighten engine has done nothing but cause massive delays in the development of our virtual environments.

  2. bz_apps

    Feb 10, 2016 11:53

    I seem to be getting this in 5.3.1... What was the solution/cause so we might be able to fix whilst waiting.

  3. Zynek

    Jan 23, 2016 22:09

    I confirm, issue persist

  4. Sunderer

    Jan 13, 2016 16:28

    This issue is NOT fixed. Latest version of unity still has the problem. But if you just use spot lights it seems to be ok. any other light causes this problem.

  5. Tim-Wiese

    Jan 12, 2016 06:16

    I am still having this issue on 5.3.1 with a large scene.

  6. Somgabor

    Dec 17, 2015 18:26

    The problem still persists in Unity 5.3.0f4, baking large scene...

  7. creatlore

    Dec 17, 2015 03:22

    Mine get stuck on 12/16 Bake Indirect 1jobs without even having precomputed realtime gi put on 0.2

    I leave mine on the default 2 and its still wont get pass the last job whats the deal?

  8. passerbycmc

    Dec 16, 2015 17:47

    This seems to have regressed, been having this issue in larger scenes. where it gets stuck on Bake Indirect

  9. Roman-Ilyin

    Dec 10, 2015 13:03

    I have same issue with Unity 5.3.0f4

  10. tatajay

    Aug 10, 2015 03:25

    test

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