Search Issue Tracker
Fixed in 5.2.0
Votes
31
Found in
5.0.0p2
Issue ID
685394
Regression
No
GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >= 0.2
How to reproduce:
1. Open attached project
2. Open scene scene.unity
- Scene contains a map built out of Unity primitives
3. Set the Precomputed Realtime resolution to 0.2 or greater
- Building will be stuck on [ 12/15 Bake Indirect | 1 jobs ]
Comments (33)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
- Sprite Mask does not render in the Player
Jesper-Mortensen
Jun 24, 2015 10:31
The issue of baking getting stuck on "Bake Indirect" has been found and fixed. The fix will be introduced in 5.2b4. Thanks for your reproducers & patience.
Cheers,
Jesper
Petrlinux
Jun 09, 2015 14:02
FIGISTER write : Mine gets stuck at 12/15 Bake Indirect | 19 jobs
Me too
Figster
May 24, 2015 17:54
Mine gets stuck at 12/15 Bake Indirect | 19 jobs