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Fixed in 5.2.0

Votes

31

Found in

5.0.0p2

Issue ID

685394

Regression

No

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >= 0.2

Global Illumination

-

How to reproduce:

1. Open attached project
2. Open scene scene.unity
- Scene contains a map built out of Unity primitives
3. Set the Precomputed Realtime resolution to 0.2 or greater
- Building will be stuck on [ 12/15 Bake Indirect | 1 jobs ]

Comments (33)

  1. TKDHayk

    May 24, 2016 19:56

    when is this going to be fixed? Im developing for android, so i cant be using real time shadows. The mobile GPU just cant handle real time shadows. baking doest work either, so there literally seems to be no way to introduce any kind of shadow into my mobile game. This is a massive issue. Is unity working on it or should I switch over to UDK?

  2. passerbycmc

    Mar 27, 2016 14:58

    still having a world of hurt with this, for anything but tiny scenes i get stuck in the bake indirect stage forever, and that is using 5.3.4 or 5.3.4p1

  3. mohitramani

    Mar 22, 2016 23:16

    This is not fixed. Using 5.3.4 and baking stops at Bake Indirect 12/16 1 job

    Need assistance asap

  4. jcprieto

    Mar 22, 2016 09:17

    Move the objects near to 0,0,0 works for me. Thank you Sindre.Skaare

  5. Sindre.Skaare

    Mar 20, 2016 20:15

    I found out what my issue was. The section I was trying to bake was very far away from the scene origin (0, 0, 0) by about 5000 units. Moving everything back to the center let me bake again.
    Based on this I'm assuming this is a floating point precision error.

  6. Sindre.Skaare

    Mar 20, 2016 15:25

    Upgraded to 5.3.3p1, issue still persists. "12/16 Bake Indirect 3 jobs" with two Unity Job Processes stuck at 17% in the Task Manager.

    This is REALLY bad because we are working on VR, and the Oculus SDK is constraining us to use certain versions of Unity, so downgrading or upgrading is not an option.

  7. jcprieto

    Mar 20, 2016 10:29

    5.3.4f1 still not working for me, "12/16 Bake Indirect | 1 jobs" forever. Any real workaround without switching off static?

    I'm sure about people at Unity are doing what they can to solve this problem but ¿One year waiting for doing LM on medium size surfaces (for architectural projects)? That's too much, even for a major refactoring. Lots of people are losing thousands of dollars. This is serious because we can't publish, ergo we can't earn money ergo we can't pay a Pro license. May be we are a little percentage of your users, but Unity is losing money every day due to this postponed issue. Please, give us a roadmap or guide for hopeful about this issue because without LM we should forget Unity and switch to other platforms

  8. Sindre.Skaare

    Mar 20, 2016 01:00

    I'm having the same issue in 5.3.2p4.

    This should be opened again since I'm clearly not the only one who has this problem.

  9. timuz

    Feb 25, 2016 12:43

    this issue coming latest 5.3.2f1 i faced the many time how unity people said this issue was solved , this is still going.

  10. StealthStudiosInc

    Feb 23, 2016 23:57

    Using 5.3.2p4 this issue still persists. 12/16 Bake Indirect | 1 jobs, hangs indefinitely. Have to regress to 5.2 in order to bake successfully.

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