Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.14f1, 2022.2.0b16, 2023.1.0a16
Votes
19
Found in
2020.3.39f1
2021.3.9f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-13174
Regression
Yes
“DrawMeshInstanced does not support…” error in the Console pops up when the Shader does support instanced rendering
Reproduction steps:
- Open the attached project
- Enter the Play Mode
- Hover over the “Potion” GameObject in the Game View
- Observe the Console
Expected result: There’re no errors in the Console
Actual result: “DrawMeshInstanced does not support…” error pops up in the Console
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.2.0a8, 2022.2.0b7, 2023.1.0a9
Not reproducible with: 2022.1.0a1, 2022.1.15f1, 2022.2.0a7
Reproducible on: Windows 10 (21H2)
Comments (11)
-
bital
Oct 25, 2022 05:29
It's also reproduced as 2021.3.11f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2023.1.0a16):
Fixed incorrect error message displayed due to async shader compilation.
Resolution Note (fix version 2022.2.0b16):
Fixed incorrect error message displayed due to async shader compilation
Resolution Note (fix version 2021.3.14f1):
Fixed incorrect error message displayed due to async shader compilation
Resolution Note (fix version 2020.3.43f1):
Fixed incorrect error message displayed due to async shader compilation