Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.14f1, 2022.2.0b16, 2023.1.0a16
Votes
19
Found in
2020.3.39f1
2021.3.9f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-13174
Regression
Yes
“DrawMeshInstanced does not support…” error in the Console pops up when the Shader does support instanced rendering
Reproduction steps:
# Open the attached project
# Enter the Play Mode
# Hover over the “Potion” GameObject in the Game View
# Observe the Console
Expected result: There’re no errors in the Console
Actual result: “DrawMeshInstanced does not support…” error pops up in the Console
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.2.0a8, 2022.2.0b7, 2023.1.0a9
Not reproducible with: 2022.1.0a1, 2022.1.15f1, 2022.2.0a7
Reproducible on: Windows 10 (21H2)
-
PyrateAkananto
Jan 26, 2023 07:52
Unity Unity 2021.3.17f1 contains the following in the change log:
"Shaders: Fixed an incorrect error message when using instanced rendering and replacement shaders. (UUM-20961)"
In our projects the wrong error message is gone when using that Unity version. -
andeliseev
Dec 28, 2022 13:01
It's also reproduced as 2022.1.23f1.
-
PyrateAkananto
Dec 19, 2022 14:51
https://forum.unity.com/threads/ver-2021-3-9-newly-introduced-error-for-drawmeshinstanced-calls-in-codes.1331346/page-2#post-8663631
The fix will be in 2021.3.17f1 (to be released approximately on 19 Jan 2023).
EDIT (16.12.2022): 2020.3.44f1 will get it as well. 2022.2 and 2023.1 to follow. -
tattyd
Dec 07, 2022 12:57
Hi, I'm seeing the same on 2021.3.15f1 as well. Rendering appears fine, but console is spammed.
-
unity_ESPpfKWcV64y3Q
Dec 03, 2022 19:36
It's also reproduced as 2021.3.15f1
The worse is 2021.3.13f1 it throw the error but gpu instancing work fine on editor and Android/iOS the officer fixed version break the work. -
Chalkcs
Nov 27, 2022 02:39
Had this issue in 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, and 2022.2.0b16
-
BOXOPHOBIC
Nov 20, 2022 20:27
I still get the issue in 2021.3.14 in 2 shaders:
1. Surface Shader (with instancing variants support) + Vegetation Studio Instanced Indirect. If the async shader compilation is disabled, the error goes away. So I think the bug is still not entirely fixed, or there is something missing with the instanced indirect rendering.
2. VertexFrag Shader + Vegetation Studio Instanced Indirect. This one was missing the multi_compile_instancing pragmas in some passes, so the error is expected.
I hope this helps narrow down the issues.
-
VizualNate
Nov 19, 2022 22:25
I continue to get thousands of these error messages in 2021.3.14F1 - new installation today.
-
03gramat
Nov 11, 2022 11:41
This issue has cropped up for a package I maintain which uses both 2020LTS and 2021LTS.
It floods the error console as I use DrawMeshInstanced at runtime.
The fixes for 2020 and 2021 would be much appreciated :)
-
Tanky
Nov 07, 2022 13:48
I see that this issue is marked "In Progress", but it's not listed in the Known Issues of the release notes for Unity 2021.3.13.
This one bug is preventing me from updating Unity. I'm stuck at 2021.3.8. Please prioritize a fix.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Resolution Note (fix version 2023.1.0a16):
Fixed incorrect error message displayed due to async shader compilation.
Resolution Note (fix version 2022.2.0b16):
Fixed incorrect error message displayed due to async shader compilation
Resolution Note (fix version 2021.3.14f1):
Fixed incorrect error message displayed due to async shader compilation
Resolution Note (fix version 2020.3.43f1):
Fixed incorrect error message displayed due to async shader compilation