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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

106

Found in

5.0.0f4

Issue ID

678384

Regression

No

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

-

To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present

  1. Resolution Note (2020.2.X):

    Postponed. Missing feature.

Comments (43)

  1. julianwitte

    Sep 02, 2016 11:08

    It looks like it works if you change the light Baking from Realtime to Mixed. Quite weird.

  2. ghenryschmitt

    Aug 22, 2016 01:33

    I'm getting this problem even on lighting that should be dynamic.

  3. OpenXcell-Studio

    Jul 22, 2016 12:23

    Unity 5.3.5 same issue! :(
    Please resolve it!

  4. angralon

    Jul 02, 2016 10:34

    Culling mask still not working!

    How can they affort to not fix this for over a year?

  5. vicator

    Jun 13, 2016 11:54

    Unity 5.4.3f1 does not honor bake for GI. Now come on - resolve this?

  6. sumpfkraut

    May 11, 2016 13:58

    same problem here...

  7. doublegumbo

    Apr 28, 2016 19:49

    The only workaround I see at this point is simply not marking the objects in questoin as lightmap static.

    -g

  8. alex_hajdu

    Apr 01, 2016 08:38

    Culling Mask is still not working for Baked lights?

  9. Rogerio-Castro

    Jan 22, 2016 16:06

    Same issue here. Still not working

  10. olavrv

    Dec 12, 2015 22:55

    This is also a problem in 5.3 release version. Need a fix quick!

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