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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
106
Found in
5.0.0f4
Issue ID
678384
Regression
No
[PLM] Lightmapping ignores lights culling mask
To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present
-
katnyan
Mar 02, 2018 12:09
This issue still exists after 3 years :-( Hope Unity fix this issue ASAP.
-
stylophone
Sep 19, 2017 16:03
Yup, still there after two years.
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Sarper-Soher
Aug 24, 2017 17:21
It's funny and infuriating how this problem is still there with no workaround.
-
Psycho-Designs
Dec 22, 2016 22:56
Setting to Mixed doesn't fix it. It almost makes it worse.
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julianwitte
Sep 02, 2016 11:08
It looks like it works if you change the light Baking from Realtime to Mixed. Quite weird.
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ghenryschmitt
Aug 22, 2016 01:33
I'm getting this problem even on lighting that should be dynamic.
-
OpenXcell-Studio
Jul 22, 2016 12:23
Unity 5.3.5 same issue! :(
Please resolve it! -
angralon
Jul 02, 2016 10:34
Culling mask still not working!
How can they affort to not fix this for over a year?
-
vicator
Jun 13, 2016 11:54
Unity 5.4.3f1 does not honor bake for GI. Now come on - resolve this?
-
sumpfkraut
May 11, 2016 13:58
same problem here...
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Resolution Note (2020.2.X):
Postponed. Missing feature.