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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

106

Found in

5.0.0f4

Issue ID

678384

Regression

No

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

-

To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present

  1. Resolution Note (2020.2.X):

    Postponed. Missing feature.

Comments (43)

  1. doublegumbo

    Apr 28, 2016 19:49

    The only workaround I see at this point is simply not marking the objects in questoin as lightmap static.

    -g

  2. alex_hajdu

    Apr 01, 2016 08:38

    Culling Mask is still not working for Baked lights?

  3. Rogerio-Castro

    Jan 22, 2016 16:06

    Same issue here. Still not working

  4. olavrv

    Dec 12, 2015 22:55

    This is also a problem in 5.3 release version. Need a fix quick!

  5. Koen-Matthijs

    Nov 14, 2015 17:36

    5.2, not fixed. Will the fix be in 5.3?

  6. cvnbcvnb

    Oct 04, 2015 21:21

    I'm having the same problem in versión 5.3.0b1 64bit ... not resolved

  7. jpv1234

    Sep 14, 2015 12:52

    I'm using 5.2 and this is still not resolved =( Any ideas when is this dix going to be available? I need it with urgency

  8. subliminal_1

    Aug 31, 2015 08:35

    Being able to independently compose GI lighting for the requirements of each exterior scene and room interior provides designers with an efficient, modular workflow for fine-tuning the emotional "mood" of each space, and without the complication of undesirable leakage into neighboring spaces. This feature might be called "encapsulated lighting."

    My project desperately needs this too, so I hope it gets a high priority.

  9. passerbycmc

    Aug 16, 2015 16:49

    This here is a huge block, makes all but basic scenes impossible to properly light.
    I can confirm it is still a issue in 5.1.2f. The only way i been able to work around it is baking in multiple scenes, than appending the lightmaps back and manually setting baked ids on renderers. Than for probes i had to bake with directional lights off and iterate and manually add the direciton data back to the probes.

  10. akFheaven

    Aug 06, 2015 09:35

    I reproduced this bug on version-5.1.2.
    Hope this bug will be fixed on next version.

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