Search Issue Tracker
Fixed in 5.0.X
Votes
55
Found in
4.3.0f4
Issue ID
575602
Regression
Yes
CMD+A does not select text but repeats some of the actions made recently
To reproduce:
1. Open any project that contains a script
2. Double click on a script so it opens in MonoDevelop
3. Press CMD+A
4. Notice, that all text was selected
5. Click Build -> Build All
6. Wait for the project to be built
7. Press CMD+A again
8. Notice that it does not select all text but instead builds the project
9. Click Run -> New Breakpoint -> OK
10. Press CMD+A
11. Notice that it adds/removes breakpoints from the line where the cursor is.
Comments (42)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
IndieForger
Jan 24, 2014 00:27
That is like the worst bug ever! Debugging / building is disabled it minimises MonoDevelop window. I am on OSX 10.9.1. Can someone please fix that?
CMD+A is expect to select all the content, isn't it?