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Fixed in 5.3.7



Found in


Issue ID




Projects without audio stop the external audio sources on Android



Reproduction steps:
1) Build user's attached project
2) Import any audio to device (or use app like Spotify, Soundcloud etc.)
3) Turn on music and launch built game
4) Notice that music stops playing

Regression from 5.3.4p6

Comments (53)

  1. davidk_43

    Nov 17, 2016 09:44

    The way I see it is that the 5.3.7 fix should theoretically get fed into the next 5.4 release. 5.3.7 was released after the last 5.4 release.

    5.5.0b11 was released after 5.3.7 but I guess its beta and plenty of reasons why those fixes may not yet be fed into 5.5 just yet.

  2. Deathfate

    Nov 16, 2016 09:52

    I don't understand why this fix isn't out for unity 5.4 and it is for unity 5.3 :S

  3. davidk_43

    Nov 14, 2016 16:15

    Looks like 5.3.7 was released 31st Oct 2016. Missed that. Current 5.4.2 was released before that and I'm now on 5.5.0b11 which was released on November 9th but can confirm rather unsurprisingly that this fix isn't included. I guess that might mean there's hope that things will get rolled up into a final 5.5 release.

    It's a shame, definitely something up with the audio side of Android on Unity. The half second delay issue is really annoying too, there's a plugin that fixes it in the store but just adds to the perception all is not quite right in that area.

  4. davidk_43

    Nov 03, 2016 16:46

    I got this from the QA Team:

    The 5.3.7 is not yet released, so that's why it is not available in the archive.

    We release multiple Unity versions almost at the same time.
    Currently You could look at them like this:
    5.3 is our fallback version. Some of the latest functions may not me available there.
    5.4 is our latest version. Most users should be using this.
    5.5 is our beta branch.

    This means even though 5.3 < 5.4, the 5.3.7 will be a newer release than lets say 5.4.1f1.

    The issue should be fixed when the 5.3.7 releases (unfortunately no exact date on that), other versions (5.4, 5.5) that release afterwards should also contain this fix.

    So bizarrely its fixed, but not released and therefore broken in all versions going forward until 5.3.7 is released. Effectively trashing the entire experience with anything made for Android with Unity in any version. I would have thought some of these things at least get pushed through to 5.5 beta or something.

  5. lychnis

    Nov 01, 2016 05:57

    It's not resolved.

    I have tested using unity cloud build with this option 'Always Use Latest 5.x'.

  6. Deathfate

    Oct 28, 2016 06:54

    Please, make that if you tick Disable Unity Audio in the settings the background volume isn't modified at all when opening the app.

  7. D3ZAX

    Oct 27, 2016 05:31

    I don't think it's a good idea to force player to low the background audio or mute it though you mean it's fixed in version Unity 5.4.2p1. This solution just is like to say that "You play my game, you must listen my music, or you will just hear whisper!" This is really annoying~

  8. ealacabra

    Oct 24, 2016 13:28

    Still in 5.4.0f1

  9. Deathfate

    Oct 24, 2016 07:29

    Anyone knows if this is fixed in 5.4.2?

  10. yotalien

    Oct 18, 2016 23:37

    5.4.1f1 not solved.
    5.2.5f1 worked.
    (tested devices: samsung galaxy S3/ASUS Nexsus7 2013).

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