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Fixed in 5.3.7

Votes

52

Found in

5.3.5p4

Issue ID

807983

Regression

Yes

Projects without audio stop the external audio sources on Android

Android

-

Reproduction steps:
1) Build user's attached project
2) Import any audio to device (or use app like Spotify, Soundcloud etc.)
3) Turn on music and launch built game
4) Notice that music stops playing

Regression from 5.3.4p6

Comments (54)

  1. jongallant

    Feb 22, 2017 12:35

    The audio reduction issue is causing a lot of grief. Multiple users are reviewing my game as 1 star, because they tend to listen to external music apps while playing it.

    Is there any workaround, besides completely killing all audio prior to compiling your game?

    Why are you reducing the sound at all? It is annoying users so much they go out of their way to blast you in reviews.

  2. dannywaving

    Feb 11, 2017 09:21

    Causing me trouble in Unity 5.5.1f1

  3. ConorKelleher

    Feb 02, 2017 17:02

    Once again causing me trouble in Unity 5.5.0

  4. yurykorzun

    Nov 30, 2016 22:15

    This issue isn't fixed. Currently it doesn't stop the background audio, but lowers the volume, which isn't acceptable. Our users are complaining about that!

  5. Kurt-Dekker

    Nov 29, 2016 15:06

    I installed Unity 5.4.3 today and this is NOT fixed on iOS.

    While there is now a "Override iPod Music" checkbox (which is uncbecked), the audio is STILL reduced when my app starts.

    I didn't even waste my time testing Android. It is irrelevant if it doesn't work on the largest mobile market share.

    Unity as it stands from 5.4.1 to 5.4.3 is completely broken for iOS development: as others have posted here, you will get 1-star ratings aplenty if you put out an app that screws with peoples' music.

    Again, the ONLY correct fix that will alow Unity to be used for mobile development will allow completely 100% unmolested audio to continue on the users's phone. That means:

    1. it will not MUTE the audio
    2. it will not REDUCE the audio

    This is the DEFAULT BEHAVIOR that Unity has had since I started using it in 2012. You MUST NOT remove that default behavior because our customers will rate our apps VERY negatively.

  6. Shikshen

    Nov 28, 2016 09:26

    The change is not much better that what it was before.

    We have many 1 star reviews from users who don't like that the background volume gets lowered while using the app. Our game doesn't have many sounds but we don't want to disable them entirely just because of that.

    Please give us more control over that. For example, you could replace the new "Mute other audio sources" setting by another one that let us choose between 3 options : keep background music, lower it, or disable it completely.

  7. Dibbie

    Nov 20, 2016 02:05

    This issue IS fixed, though they didnt mention how to apply the setting (its not automatic), in case it wasnt covered:

    Edit > Project Settings > Audio
    Make sure "Disable Unity Audio" is checked, and if you really wanna be extra safe, set "Global Volume" to 0.

  8. Deathfate

    Nov 19, 2016 14:13

    Urse, if you disable unity audio the expected behaviour is to leave the volume untouched

  9. URSE

    Nov 18, 2016 11:55

    There are different behaviors depending on Android version and maybe even the model of the device. As example Unity 5.4.3f1, Samsung GT-N7100, Android 5.1.1 work as expected (lower volume of the background audio instead of muting it).

  10. Kurt-Dekker

    Nov 18, 2016 05:15

    Can we get a timeline for this rolling to the 5.4.x branches?? This is NOT FIXED in Unity 5.4.2, despite saying that it is fixed in 5.3.7.

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