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Fixed in 5.3.6

Votes

21

Found in

5.3.4p6

Issue ID

796242

Regression

Yes

[Android/Audio] Android app stops playing audio at all if another app takes audio focus

Android

-

To reproduce:
1) Create new project
2) Add an Audio Source to scene with a piece of audio set to play on awake and loop
3) Build and run on Android
4) Notice that the audio is playing normally
5) Pause the app
6) Start a different app which would play audio (tested with Youtube)
7) Return back to built app - it stops playing audio
OR
5) Do something what would cause a notification to pop in phone (Send an SMS/email, for example)
6) Notice that the audio stops playing

Regression 5.3.4p5 -> 5.3.4p6

DUT: Google Nexus 5 (Android 6.0.1)
HTC Desire 510 (Android 4.4.3)

Comments (40)

  1. Ill-Fish

    Jul 06, 2016 10:12

    I also have same issue on unity3d 5.3.5P6

  2. locomojo

    Jul 05, 2016 06:35

    +1 Also having this problem using latest consumer (free) version of Unity in Windows.

  3. muberti

    Jul 02, 2016 17:03

    Bug still exists in 5.3.5P6 and latest 5.4.0b24 build. When the 5.3.6 will be released? Thanks

  4. shark812

    Jul 01, 2016 12:03

    not resolved at all

  5. Jakub Milik

    Jul 01, 2016 11:52

    Unity 5.4.0b23 - sound still does not resume after recieving system notification

  6. calgof

    Jun 27, 2016 14:57

    Please backport this fix to 5.3.5. Our project launch plan is totally blocked by this bug.

  7. michael-chen2009

    Jun 27, 2016 07:45

    still exist in Unity5.3.5p5.

  8. liiir1985

    Jun 26, 2016 07:12

    Just tried 5.3.5p5, this issue still there, I'm still losing audio after phone call

  9. yruizw

    Jun 25, 2016 23:42

    I've just found the same issue on my android app, I'm using 5.3.5f1, is this will be solved soon? or included on the next release?

  10. EdPS

    Jun 25, 2016 12:11

    unity3d 5.3.5f1. Problem present in all Samsung, Sony and Huawei devices tested

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