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Fixed in 5.3.6
Votes
21
Found in
5.3.4p6
Issue ID
796242
Regression
Yes
[Android/Audio] Android app stops playing audio at all if another app takes audio focus
To reproduce:
1) Create new project
2) Add an Audio Source to scene with a piece of audio set to play on awake and loop
3) Build and run on Android
4) Notice that the audio is playing normally
5) Pause the app
6) Start a different app which would play audio (tested with Youtube)
7) Return back to built app - it stops playing audio
OR
5) Do something what would cause a notification to pop in phone (Send an SMS/email, for example)
6) Notice that the audio stops playing
Regression 5.3.4p5 -> 5.3.4p6
DUT: Google Nexus 5 (Android 6.0.1)
HTC Desire 510 (Android 4.4.3)
Comments (40)
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michael-chen2009
Jun 24, 2016 09:54
me too, unity3d 5.3.5f1.
Starpaq2
Jun 23, 2016 17:03
I posted here and on the other identical Issue tracked claimed to be fixed. Sadly this issue has not been fixed successfully yet. I'm still also replicating this in numerous android devices. One plus one (marshmallow), galaxy tab 3 (kitkat), and Galaxy s6 (marshmallow).
maxtyt
Jun 23, 2016 16:37
Still not fixed in 5.4.0b22
ScoCorp
Jun 22, 2016 08:09
Oops, forgot stats. Can repro 100% on LG Nexus 4, Android 5.1.1.
Receiving any notification breaks audio until I restart the program.
ScoCorp
Jun 22, 2016 08:07
I have a 100% repro case on 5.3.5p4.
hippogames
Jun 21, 2016 05:00
Actual for 5.3.5F1
hippogames
Jun 21, 2016 04:58
I also have same issue on unity3d 5.3.5P3 with my device Sony Z1. But have no problems on my tablet ASUS TRANSFORMER.
a3dline
Jun 20, 2016 12:57
Fix on 5.3.5p4 (Samsung Galasy 4.4.4)
candela
Jun 20, 2016 01:58
I also have same issue on unity 5.3.5P4
liqvidunity
Jun 16, 2016 06:25
I also have same issue on unity3d 5.3.5P3