Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
10
Found in
5.5.0p3
Issue ID
879696
Regression
No
Adding Cloth component to SkinnedMeshRenderer changes its bounds
Reproduction steps:
1. Open project attached(UnityBugRepro.zip)
2. Open scene (test)
3. Select Rig_Male_Thief_Thug -> Rig_Male_Thief_Thug_Body
4. Add cloth component to it.
Expected result: SkinnedMeshRenderer bounds will stay in its place.
Actual result: SkinnedMeshRenderer bounds changes position.
Fixed in: 2019.3.0a3
Reproduced on: 5.3.7p3, 5.4.4f1, 5.5.1p3, 5.6.0b8.
Comments (34)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on startup when Depth Stencil Format is set to S8_UINT
- Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
XCO
Mar 07, 2019 06:41
Seriously this has not been fixed, thats insane ?
elettrozero
Apr 30, 2018 19:22
Still there with 2017.4...I face every possible bug, damn it!
Pinkuboxu
Dec 31, 2017 17:55
Should add that this happens in 2017.3 atm
Pinkuboxu
Dec 31, 2017 17:54
I have this problem and it makes it impossible to edit the bounds as long as the cloth is active. You can deactivate it but as soon as you make it active again the bounds go somewhere else. In my case they drop down below the object so if you look directly at it it gets culled.