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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.2.X

Votes

10

Found in

5.5.0p3

Issue ID

879696

Regression

No

Adding Cloth component to SkinnedMeshRenderer changes its bounds

Physics

-

Reproduction steps:
1. Open project attached(UnityBugRepro.zip)
2. Open scene (test)
3. Select Rig_Male_Thief_Thug -> Rig_Male_Thief_Thug_Body
4. Add cloth component to it.

Expected result: SkinnedMeshRenderer bounds will stay in its place.
Actual result: SkinnedMeshRenderer bounds changes position.

Fixed in: 2019.3.0a3

Reproduced on: 5.3.7p3, 5.4.4f1, 5.5.1p3, 5.6.0b8.

Comments (34)

  1. XCO

    Mar 07, 2019 06:41

    Seriously this has not been fixed, thats insane ?

  2. elettrozero

    Apr 30, 2018 19:22

    Still there with 2017.4...I face every possible bug, damn it!

  3. Pinkuboxu

    Dec 31, 2017 17:55

    Should add that this happens in 2017.3 atm

  4. Pinkuboxu

    Dec 31, 2017 17:54

    I have this problem and it makes it impossible to edit the bounds as long as the cloth is active. You can deactivate it but as soon as you make it active again the bounds go somewhere else. In my case they drop down below the object so if you look directly at it it gets culled.

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