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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.2.X

Votes

10

Found in

5.5.0p3

Issue ID

879696

Regression

No

Adding Cloth component to SkinnedMeshRenderer changes its bounds

Physics

-

Reproduction steps:
1. Open project attached(UnityBugRepro.zip)
2. Open scene (test)
3. Select Rig_Male_Thief_Thug -> Rig_Male_Thief_Thug_Body
4. Add cloth component to it.

Expected result: SkinnedMeshRenderer bounds will stay in its place.
Actual result: SkinnedMeshRenderer bounds changes position.

Fixed in: 2019.3.0a3

Reproduced on: 5.3.7p3, 5.4.4f1, 5.5.1p3, 5.6.0b8.

Comments (34)

  1. TacticalShader

    Apr 24, 2020 07:38

    Still happening in 2019.3.7f1

  2. terry213

    Apr 20, 2020 02:57

    (Continuing on my last comment...) Also setting root bone on Skinned Mesh Renderer to None

  3. terry213

    Apr 20, 2020 02:53

    I'm using Unity 2019.3.0f3 and I think I may have found a solution, at least for simple cloth like a flag drooping down. I made a joint chain for a simple plane in maya, bind the plane to the joints, then export. Afterwards I put the binded plane in my scene and on Skinned Mesh Renderer component, I ticked Update When Offscreen to True. I'm not sure about other complicated meshes, but it seems having a joint hierarchy worked for me.

  4. aleannox

    Apr 17, 2020 19:29

    Still present in 2019.3.17

    I cam up with this fix: https://gist.github.com/aleannox/207c0089f98eed4d78706ab8fc240b9a

  5. IamAnewUser

    Mar 10, 2020 13:56

    I'm really starting to get mad at Unity. "Fixed in 2018.4, 2019.2, Fixed in 2019.3" my @$$. Every bug that is marked "Fixed" has a 70% chance that it's NOT "fixed" and then they refuse to reopen the issue >:(

    The only one who really helps with the bugs is the community that finds a workaround.
    What does the "S" in "LTS" stand for? "Sham"? Long Term Sham?

    PS : 2020.1.0a22 and still not working. And, no, It doesn't work in the LTS versions(eg 2019.3.4f1) either.

  6. stonebits

    Feb 09, 2020 23:26

    I'm seeing this in 2020.1.0a22

  7. studentfirst18

    Feb 08, 2020 16:55

    Heres a possible fix that worked in my case. https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho

    It says to add a empty game object, then add skin mesh renderer component, and finally add the cloth component. This worked for me and fixed the scaling issue. Hope this helps

  8. MostHated

    Oct 17, 2019 19:00

    None of the proposed fixes are working for me on 2019.2

  9. ElasticSea

    Sep 08, 2019 16:16

    It is fixed in 2018.4.8

  10. Skjalg

    Aug 26, 2019 09:40

    What does it mean that this is "By Design" in 2018.4 ? It broke during 2018.4 development...

    So much for LTS being the safest option for us developers...

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