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Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
10
Found in
5.5.0p3
Issue ID
879696
Regression
No
Adding Cloth component to SkinnedMeshRenderer changes its bounds
Reproduction steps:
1. Open project attached(UnityBugRepro.zip)
2. Open scene (test)
3. Select Rig_Male_Thief_Thug -> Rig_Male_Thief_Thug_Body
4. Add cloth component to it.
Expected result: SkinnedMeshRenderer bounds will stay in its place.
Actual result: SkinnedMeshRenderer bounds changes position.
Fixed in: 2019.3.0a3
Reproduced on: 5.3.7p3, 5.4.4f1, 5.5.1p3, 5.6.0b8.
Comments (34)
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ElasticSea
Aug 16, 2019 12:28
Ok, my previous solution does not work in particular builds. Pretty sure this problem started appearing with 2018.4.3f1 there is also mention in the changelog: Physics Fixed issue with bounds in SkinnedMeshRenderer. (1153167)
ElasticSea
Aug 15, 2019 18:48
I had the same issue I couldn't upgrade to 2019.2 due to various other cloth bugs so I just force the skinned mesh renderer bounds in a script. This might help someone. https://gist.github.com/ElasticSea/cd751d0240f057a2afc4b3b8ceb311cb
Skjalg
Aug 07, 2019 07:26
Not sure if this is the same issue or not, but I still get missing Cloth in 2019.2.0f1 when a Cloth component has "Update When Offscreen" unchecked. I have to toggle it, then toggle it off again to make the Cloth appear.
mpete
Aug 05, 2019 11:37
I still have this problem in 2019.4.5
Fritte
May 27, 2019 12:04
Same issue in Unity 2019.3.0a2 with HDRP.
RikuTheFuffs
Apr 13, 2019 17:31
Could you please release an hotfix for 2018.3? Nit a single business could update to the alpha (and unstable) version of 2019 just to have an important fix like this
XCO
Mar 07, 2019 06:41
Seriously this has not been fixed, thats insane ?
elettrozero
Apr 30, 2018 19:22
Still there with 2017.4...I face every possible bug, damn it!
Pinkuboxu
Dec 31, 2017 17:55
Should add that this happens in 2017.3 atm
Pinkuboxu
Dec 31, 2017 17:54
I have this problem and it makes it impossible to edit the bounds as long as the cloth is active. You can deactivate it but as soon as you make it active again the bounds go somewhere else. In my case they drop down below the object so if you look directly at it it gets culled.