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Fixed in 2019.3

Fixed in 2018.4, 2019.2

Votes

10

Found in

5.5.0p3

Issue ID

879696

Regression

No

Adding Cloth component to SkinnedMeshRenderer changes its bounds

Physics

-

Reproduction steps:
1. Open project attached(UnityBugRepro.zip)
2. Open scene (test)
3. Select Rig_Male_Thief_Thug -> Rig_Male_Thief_Thug_Body
4. Add cloth component to it.

Expected result: SkinnedMeshRenderer bounds will stay in its place.
Actual result: SkinnedMeshRenderer bounds changes position.

Fixed in: 2019.3.0a3

Reproduced on: 5.3.7p3, 5.4.4f1, 5.5.1p3, 5.6.0b8.

Comments (27)

  1. 07bde68c57c6fb67c4add8dfe45b97ad?d=mm

    mpete

    Aug 05, 2019 11:37

    I still have this problem in 2019.4.5

  2. 35b4b87227af8f7606f74ecc6ddecd32?d=mm

    Fritte

    May 27, 2019 12:04

    Same issue in Unity 2019.3.0a2 with HDRP.

  3. Bc39b8f327c5525e68344e45f6a26e45?d=mm

    RikuTheFuffs

    Apr 13, 2019 17:31

    Could you please release an hotfix for 2018.3? Nit a single business could update to the alpha (and unstable) version of 2019 just to have an important fix like this

  4. A97946457721fe85bf9b934c927016a6?d=mm

    XCO

    Mar 07, 2019 06:41

    Seriously this has not been fixed, thats insane ?

  5. 4d91a12973a190c05d42abe27c201f82?d=mm

    elettrozero

    Apr 30, 2018 19:22

    Still there with 2017.4...I face every possible bug, damn it!

  6. 2a4a57586c01e70446bde4ceaa07b5aa?d=mm

    Pinkuboxu

    Dec 31, 2017 17:55

    Should add that this happens in 2017.3 atm

  7. 2a4a57586c01e70446bde4ceaa07b5aa?d=mm

    Pinkuboxu

    Dec 31, 2017 17:54

    I have this problem and it makes it impossible to edit the bounds as long as the cloth is active. You can deactivate it but as soon as you make it active again the bounds go somewhere else. In my case they drop down below the object so if you look directly at it it gets culled.

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