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Error "InvalidCastException: Specified cast is not valid." is logged and...
Steps to reproduce: Open any Project In a Scene's Hierarchy create a Cube Game Object and select it In the Inspector, enable "Contri... Read more
Handwriting to text doesn't work in Editor
Steps to reproduce:1. Create a new project2. Try changing game objects name with Handwriting to text functionality Expected results:... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration:Scripting Runtime: Legacy (.NET 3.5 Equivalent)Scripting Backend: .NETS... Read more
[Build Callbacks] OnPreprocessBuild of IPreprocessBuildWithReport is not...
Steps to reproduce:1. Open attached project2. Press "Build And Run"3. Observe that "Error building Player: Exception: hi" is thrown4... Read more
Object casts shadow through wall when Baked GI is on
Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more
[Gameroom] InputField doesn't accept characters after minimising a maxim...
To reproduce:1) Open attached project2) Build and run for FB Gameroom3) Write something in the fieldExpected: Writing works4) Maximi... Read more
[Shader Graph] Main Preview disappears on connecting any node/property t...
Main Preview disappears on connecting any node/property to position node in PBR Master. Steps to repro:1. Open the attached project.... Read more
Controls in the UI Debugger overlap when inspecting an element that has ...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Select Window > UI Toolkit > Debugger4. In the H... Read more
GUI.changed is not set when dragging objects onto the header of a Reorde...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Editor/SomeObject.asset” asset in the Project window... Read more
The ScriptableObjects ListView array size is bigger than the current amo...
How to reproduce:1. Open the “ListViewRepro“ project2. Open the “Assets/ScriptableObjects“ folder3. Open the “List-1-Item“ Scriptabl... Read more
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