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0
votes
Fixed

[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...

OpenGL

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Feb 03, 2016

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Version/s: 5.4.0b4

Repro steps:1) Open the project(which is empty and newly created)2) Change graphics API to GL3) Notice the Game View breaks (look at... Read more

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
Active

[Android][Vulkan] The UV Quad is displayed incorrectly with Vulkan on a ...

Vulkan

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Nov 10, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the rotating ... Read more

1
votes
By Design

ProfilingSampler.Get() returns null and makes the Player only render bla...

-

Jun 02, 2025

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Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4

Reproduction steps:1. Open the attached “IN-103525.zip” project2. Make sure the “Test” Scene is included in the build (File > Bui... Read more

0
votes
Won't Fix

iOS: "Shader compilation failed" error in the log

iOS

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Apr 21, 2016

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Version/s: 5.4.0b16

- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more

0
votes
Fixed

Three Particle Systems have the same name in the "DistortTunnel" scene o...

SRP Templates

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Nov 04, 2025

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Version/s: 6000.0.61f1, 6000.2.11f1, 6000.3.0b8, 6000.4.0a4

How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more

0
votes
Fixed

Shader error is thrown when using a Compute Shader with a second kernel

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Apr 02, 2025

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Version/s: 2021.3.50f1, 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open any project2. Import the attached “Compile DepthPyramidComputeShader.compute“ compute shader3. Observe the ... Read more

5
votes
Postponed

[URP] OnMouse methods are not called when using Camera Stacking with dif...

Package: Scriptable Render Pipeline Universal

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Aug 12, 2020

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Version/s: 10.0.0-preview.26

How to reproduce:1. Open attached "CameraStackIssue" project2. Enter Play Mode3. Try to click on the cube in the Game View4. Click o... Read more

0
votes
Not Reproducible

[Editor] Missing scripts are now titled "Nothing Selected" and enabling ...

Scripting

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Apr 11, 2017

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Version/s: 2017.1.0b1

Missing scripts are now titled "Nothing Selected" (used to be blank) and enabling them throws"ArgumentNullException: Argument cannot... Read more

0
votes
Fixed

CullPerObjectLights have ms increase every frame when Light Probe proper...

Progressive Lightmapper

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Jan 28, 2021

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Version/s: 2017.3, 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "CullPerObjectLights.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the ... Read more

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