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Clicking the pop-up menu of the 'Compile and show code' is very slow for...
Reproduction steps:1. Open the attached “IN-94692.zip” project2. Select “ProbuilderStandardVertexColor.shadergraph” from the Project... Read more
Alembic binary libraries are copied into unsupported device builds.
https://github.com/Unity-Technologies/AlembicForUnity/issues/375 Read more
Scripting Runtime Version is set to .NET 3.5 by default when creating ne...
The Scripting Runtime Version is currently set to .NET 3.5 by default on new projects. As of 2018.3 this should be .NET 4.x by defau... Read more
[Terrain Tools] Utilities Splatmap: Flip horizontal and flip vertical ar...
Repro1. Import splatmap from terrain2. Select "vertical" flip adjustment3. Click "flip" Expected: Splatmap image flips over the vert... Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
Head tracking becomes unstable when switching from the Scene view tab to...
How to reproduce:1. Open the user's attached project2. Open the Meta Quest Link on the headset3. Enter Play Mode4. Switch to the Sce... Read more
Global Illumination Draw Modes in scene view don't display Generated Lig...
How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more
Setting RecTransform.pivot via script offsets the GameObject unless it i...
How to reproduce:1. Open attached project ("PivotSettingIssue.zip")2. Open Scene called "BugDemonstration"3. Play the game4. In Hier... Read more
[Linux] Textures become greyscale when running a Windows Player built us...
How to reproduce:1. Download and extract the user-attached project (SANDBOX.zip)2. On Linux run the following command in the termina... Read more
[WebGL] Performance drops significantly when running build on fullscreen
Reproduction steps:1. Open the user's attached project on WebGL2. Build and run it3. Enter fullscreen in the game and observe the fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Binding a mipmap as UAV to a compute shader causes validation errors with WebGPU
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- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar