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1
votes
Fixed

ETC1+Alpha sprite packed in Sprite Packer gets corrupted after exiting p...

uGUI

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Jul 04, 2017

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Version/s: 5.6.1p3

Reproduction Steps:1. Import attached project.2. In Build Settings, switch platform to Android.3. Open "Test" scene.4. Select "btn_e... Read more

0
votes
Fixed

[Backport] [Android][VideoPlayer] Videos are not played from URL on spec...

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May 27, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

How to reproduce:1. Open the attached project2. Build & Run on Android devices3. Navigate to the "URL" scene (scene title is wri... Read more

1
votes
Fixed

DLSS smearing artifacts when idle animation repeats

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Apr 07, 2025

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Version/s: 6000.0.44f1, 6000.1.0b13, 6000.2.0a8, 7000.0.0a27

How to reproduce: 1. Open the project “IN-98414_DRS_UnityBug”2. Navigate to DRS → GameRunner3. Click “Run”4. Click “New Game”5. Pres... Read more

0
votes
By Design

[SW-unity-6-1] UI Builder has inconsistent bolding of fields when changi...

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Feb 05, 2025

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Version/s: 6000.0.37f1, 6000.1.0b5, 6000.2.0a1

Steps to reproduce:1. Create a project2. Open UI Builder (Window → UI Toolkit → UI Builder)3. Add any element to the hierarchy4. Go ... Read more

0
votes
By Design

Game view scale is set to 1.3x by default when monitor display resolutio...

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Jul 11, 2023

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Version/s: 2022.3.4f1

How to reproduce:1. Open any Unity project2. Open Game view Expected result: Game view scale set to 1x and can be loweredActual resu... Read more

0
votes
Won't Fix

[UWP] Project with UTNotifications plugin breaks by default generated Vi...

Universal Windows Platform

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Jul 08, 2018

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Version/s: 2018.1.7f1

Steps to reproduce:1. Download 1058023_repro.zip2. Switch platform to UWP and build project3. Open Visual Studio solution4. Open man... Read more

0
votes
Fixed

Dragging a game object into the Project View will show the selection for...

Editor - Other

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Apr 05, 2017

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Version/s: 2017.1.0b1

Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more

5
votes
Fixed

[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler

Profiling

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Apr 15, 2016

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Version/s: 5.3.4p3

1. Open attached project2. Build to iOS metal device3. Profile with Unity Profiler4. GfxDriver memory will increase while device mem... Read more

0
votes
Fixed

UnityDistanceBasedTess() crashes Unity editor without stack trace when u...

Shaders

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Nov 24, 2017

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Version/s: 2017.1.0a1, 2017.3.0b6

How to reproduce:1. Open Unity2. Load tester-submitted project(TesselationTest.zip)3. Open '1.unity' scene4. Select 'New Material' i... Read more

1
votes
Won't Fix

[AR][Mobile] Using KudanAR custom package built project looks split on a...

Mobile

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Aug 27, 2019

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Version/s: 2019.1.0a6, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce:1. Open attached project "reproproject.zip" and open "SolarSystem.unity" scene2. Build for iOS or Android (if built for... Read more

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