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[Android] [iOS] Small memory leak on each UnityWebRequest request leads ...
Steps to reproduce: 1) Download attached project 'TestProject5.5.zip' and open in Unity2) Build and run 'Test' scene on a device3) C... Read more
[Vulkan] Artifacts appear in the Player when using Screen Space shadows ...
Reproduction steps:1. Open the attached “IN-113563” project2. Build and Run the Android Player3. Observe the Android Player Expected... Read more
[macOS] "Add Component" button is broken when the Editor is moved to a d...
How to reproduce:1. Enter macOS mission control (ctrl + arrow up) and create an additional workspace2. Open a new Unity project3. En... Read more
Search Indexing shouldn't start in test project at editor startup
When a test project running on CI opens, the settings to start Indexing asset on editor startup should be false. Read more
Editor crashes upon entering play mode in the ArchVizPro Vol.2 project
Steps to reproduce: 1. Download ArchVizPro Vol.2 project and open AVP_Interior_Vol.2 scene2. Press the "Play" button to enter the pl... Read more
Unhandled Exception on a specific script when converting byte list to array
To reproduce: 1. Open user's attached project Expected: there will be no unhandled errors Note: error is caused by the 131th line on... Read more
[Timeline] Foot IK checkbox isn't present in the Inspector window when u...
How to reproduce:1. Open the attached "1279824 repro" project2. Open the "SamepleScene" Scene from Assets > Scenes folder3. Selec... Read more
[Profiler][Linux][Rocky] No "Editor mode" option is available in Standal...
Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more
"Assembly has reference to non-existent assembly 'Unity.Timeline'" error...
How to reproduce:1. Create an empty project2. Install Cinemachine package3. Observe errors in the Console window Expected result: Ci... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size