Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0p2
Issue ID
862095
Regression
No
[Android] [iOS] Small memory leak on each UnityWebRequest request leads application to crash
Steps to reproduce:
1) Download attached project 'TestProject5.5.zip' and open in Unity
2) Build and run 'Test' scene on a device
3) Check profiler/logs or any other program where you can see device's memory usage
Note: You should see a small memory leak on each UnityWebRequest request which leads application to crash
Reproduced with:
5.4.4f1, 5.5.0p3, 5.6.0b2
---------------------------------------------
Fixed in: 5.6.2p1, 2017.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment