Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0p2
Issue ID
862095
Regression
No
[Android] [iOS] Small memory leak on each UnityWebRequest request leads application to crash
Steps to reproduce:
1) Download attached project 'TestProject5.5.zip' and open in Unity
2) Build and run 'Test' scene on a device
3) Check profiler/logs or any other program where you can see device's memory usage
Note: You should see a small memory leak on each UnityWebRequest request which leads application to crash
Reproduced with:
5.4.4f1, 5.5.0p3, 5.6.0b2
---------------------------------------------
Fixed in: 5.6.2p1, 2017.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment