Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0p2
Issue ID
862095
Regression
No
[Android] [iOS] Small memory leak on each UnityWebRequest request leads application to crash
Steps to reproduce:
1) Download attached project 'TestProject5.5.zip' and open in Unity
2) Build and run 'Test' scene on a device
3) Check profiler/logs or any other program where you can see device's memory usage
Note: You should see a small memory leak on each UnityWebRequest request which leads application to crash
Reproduced with:
5.4.4f1, 5.5.0p3, 5.6.0b2
---------------------------------------------
Fixed in: 5.6.2p1, 2017.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment