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PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled3. Follow the i... Read more
Wrong directions are logged when using a Switch Pro Controller with 2D V...
How to reproduce:1. Open the “IN-97703_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Connect the controller5. Press an... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro:1. Open att... Read more
PlayerInput component loses its reference to an InputActionAsset
-e: see title, instantiated prefab has no reference to the asset -repro:--Start play mode on the "Scene_Main" Scene--press Enter on ... Read more
[iOS] Application.isShowingSplashScreen always returns 'true' when the s...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS.3) Run on a device via Xcode. The output of Application.isSh... Read more
Scene's window right top corner gizmo isn't visible
Steps to reproduce:1. Create a new project2. Check scene window right corner Expected results: Scene gizmo is visibleActual results:... Read more
[URP][Comp/RG] Decals do not get projected onto a GameObject draw with t...
How to reproduce:1. Open the “RenderObjectDecal“ project2. Open the “SampleScene“3. Observe the Scene/Game view Expected result: Bot... Read more
Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationT...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/TestAwaitableAlloc.unity” Scene3. Enter the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes