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Poor contrast on Animation Clip names properties when using the Dark mode
How to reproduce:1. Create a new Unity project2. Open the Animation window and create any Animation Clip for any GameObject3. Add an... Read more
Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce:1. Open attached project ("repro.zip")2. Select Gradients asset in Project window (Assets->Editor->Gradients)... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce:1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project2. Open the Scenes/SampleScene an... Read more
Crash on ReplaceTextureData when rapidly changing light intensity
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/_Scenes/Level.unity“ scene3. In the Hierarchy window loca... Read more
[XR] The A, B, X, and Y buttons for the HP Reverb G2 controllers aren't ...
Reproduction steps:1. Open new Unity project2. Attempt to use HP Reverb G2 controller's A, B, X, and Y buttons for input Expected re... Read more
Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more
You cannot create basic Sprite Shapes when creating Sprites via Assets->...
How to reproduce:1. Create a new 2D Template project2. Create a new Square Sprite (Assets->Create->2D->Sprites->Square)3... Read more
Lobby Password property for SessionOptions has hard minimum length limit...
Steps to reproduce: Open the attached project Open the MainMenu Scene Enter Play mode Enter a session name Enter '1234' password Cli... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
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