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0
votes
Fixed

Memory leak when continuously triggering repaint on a custom Editor wind...

IMGUI

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Nov 17, 2020

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Version/s: 2021.1.0a1, 2021.1.0a5

Reproduction steps:1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project2. In th... Read more

0
votes
Won't Fix

Some URP Sample scenes colors appear too dark in Standalone build

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May 19, 2023

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Version/s: 2022.2.18f1, 2023.1.0b15

To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more

0
votes
Fixed

[ECS] Shaders are included for each asset bundle when bundles contain Su...

Package: Entity Component System (ECS)

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Jan 09, 2020

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Version/s: 0.3.0.preview.4, 0.6.0.preview.24

How to reproduce:1. Open the user's attached project ("ECSBugReport.zip")2. Build the project using "Assets/ECSBugReport/BuildSettin... Read more

0
votes
Fixed

The materials created in bakers are broken when Domain Reloading

Package: Entity Component System (ECS)

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Jun 12, 2024

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Version/s: 1.2.X, 1.3.X - Entities

How to reproduce:1. Open the “BrokenMaterials.zip“ project2. Open the “SampleScene“3. In the Hierarchy click on the checkbox near th... Read more

0
votes
Fixed

Input Action binding are discarded for the first time they are set when ...

Package: Input System

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Nov 22, 2024

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Version/s: 1.11.2, 1.14.1, 1.15.0

Steps to reproduce:1. Open the attached “IN-89058.zip” project2. In the Assets folder, open “InputSystem_Actions.inputactions”3. Mak... Read more

8
votes
Fixed

Requesting non existent keyword at index exception is thrown after shade...

Shaders

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Nov 02, 2019

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Version/s: 2019.1.0b5, 2019.2.0a7, 2019.2.10f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project ("1195767-Reprop.zip")2. Open Demo scene3. Select Camera Game object (Scene->CameraOrbi... Read more

1
votes
Fixed

particleAmount function does not change the value of ParticleSystem.Emit

Shuriken

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Mar 17, 2017

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Version/s: 5.6.0b11

To reproduce:1. Open attached project;2. Run scene " EmissionParamsParticleCounBug";3. Open script and change the value of ParticleA... Read more

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

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Jul 29, 2020

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Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
Not Reproducible

[HDRP][VT] Changing LOD level in node settings removes output port

ShaderGraph

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Aug 26, 2020

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Version/s:

Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more

0
votes
By Design

Visual Scripting For Loop node loops infinitely when First > Last and St...

Package: Visual Scripting

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Aug 11, 2023

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Version/s: 1.7.6, 1.8.0

Reproduction steps:1. Open the “ForLoopStripped“ project2. Open the “Sample” scene3. Enter Play Mode Expected result: “For Loop Exit... Read more

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