Search Issue Tracker
Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...
How to reproduce:1. Open the attached project “GroupIndexBug”2. Observe the Console Expected result: There are no errors and the Sha... Read more
Wireframe in 'Baked Lightmap' debug mode is not at the correct location
When going in Baked Lightmap debug mode, the wireframe is display at a wrong location Note: Certainly a camera-relative issueTo debu... Read more
Fbx model is incorrectly converted to a ProBuilder editable object when ...
Reproduction steps: Open the attached “ProBuilderizeBug.zip” project Open the “/Assets/Scenes/SampleScene.unity” Select the “Street ... Read more
UI Toolkit Style changes to "*" when UIBuilder is loading Style Classes ...
How to reproduce:1. Open the attached "IN-98390" project2. Open the UI Builder window3. In the Assets folder, locate the “GamePage.u... Read more
[UI Elements] NullReferenceException occurs when changing Windows UI sca...
If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more
[VFX] Can't edit values of Matrix4x4 Node when created as a Property
Reproduction steps:1. Create an HDRP Project2. Create a VFX Graph3. Create a Matrix4x4 Property and make it a Node4. Expand the Node... Read more
Terrain tools brush variables are fractional numbers
How to reproduce:1. Open the "case_1357269" project2. Open the "SampleScene" Scene3. Select the "Terrain" GameObject4. Slide the sli... Read more
[Quick Search] Search window appears with the clipped header when opened...
On resetting 'Saved Search Query', when it again opened then Search window present in a distorted manner with the clipped header. Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components