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Exporting a material includes textures that were assigned to other shaders
Reproduction steps:1. Open the attached project2. Select the 'mat' material3. Assign texture '1' to Albedo and texture '2' to Height... Read more
The WWW and UnityWebRequest classes currently don't support HTTPS TLS 1....
Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Android versions prior to 5.0 (e.... Read more
Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
Non-development Apple silicon builds don't run
Workaround can be found on the forum: https://forum.unity.com/threads/unity-on-apple-silicon-and-big-sur-known-issues-and-workaround... Read more
[Android] Native Crash on TilemapRendererJobs
Reproduction steps:1. Open the attached “IN-113222“ project2. Build and Run the Android3. Hit the “New Player” button when prompted ... Read more
Timeline Track group name overflows to track
Steps to reproduce:1. Open new project2. Add Timeline (Playable Director) to a gameobject3. In Timeline window Add a Track Group4. R... Read more
”False” is returned when using "AssetDatabase.IsSubAsset" for hidden Sub...
How to reproduce:1. Open the user’s attached “Bug IsSubAsset hidden.zip” project2. Open Menu > Test > Check subassets3. Observ... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce:1. Open the attached project (UWPFiddlerRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more
Editor settings can be corrupted and can't be changed back in the Editor...
How to reproduce:1. Open the attached user project2. Go to Edit --> Project Settings --> Editor3. Enter playmode which sets Ed... Read more
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