Search Issue Tracker
Editor crashes on StripPrefabObjectsWhichAreNotReferenced after adding M...
Steps to reproduce:1. Open attached Unity project2. Open "GameObject" prefab in Prefab Mode3. Add a Mesh Renderer component to it in... Read more
[HDRP][XR][DXR] Mismatch issue between XR and non XR on 108_Emissive_Per...
Re-enable XR test for 108_Emissive_Perf_Exposure_0 and 108_Emissive_Perf_Exposure_12 test in HDRP DXR project and run Yamato. Observ... Read more
[Android]Choppy audio in specific project every 10-15 seconds on Android
To reproduce:1) Open attached project2) Build and run on Android3) Press Play in app4) Wait a bit - every 10-15 seconds the audio st... Read more
[AVP] Bloom is not applied when Foveated Rendering is enabled on visionOS
Steps to reproduce:1. Open the attached user's project "MetalSampleVisionOS.zip"2. Switch to VisionOS Platform3. Open XR-Plugin Mana... Read more
Changing Shader Precision Model Triggers NullReferenceException in Proje...
Steps to reproduce: Create a new project In Project Settings, go to Player > Shader Settings Change the "Shader Precision Model" ... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps:1. Open the user attached "LoadBug.zip" project2. Notice the "Unable to find required resource at flag-nl.png" er... Read more
An extra C# event is shown when creating two C# events on two temporary ...
Steps to reproduce:1. Open the attached user project "MulticastDelegate.zip"2. Make sure to change the path of the automatic memory ... Read more
[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. Navigate to the Lighting Settings w... Read more
Vertical/Horizontal white lines are flickering in the Tilemap when using...
How to reproduce:1. Open the user's attached "TilemapBugRepro.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observ... Read more
[XR][Vulkan] Realtime lights do not render as expected on Vulkan
How to reproduce:1. Open attached Unity project2. Play Start scene3. Go to RealtimeLightsAtDistance (25) scene4. Look at the moving ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used