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SpeedTree 9 - Having a RP asset with a random name doesn't work for HDRP...
In the SpeedTree9Importer code, we are checking the name of the RenderPipeline asset to determine if the pipeline is URP, HDRP or Le... Read more
New selector in Matching Selectors displays as on line -1 in debugger
Steps to reproduce: Create a new URP project. Import the extracted contents of the attached Editor.zip. Open Assets > Editor >... Read more
[Profiler] Profiler reopens a blank window with errors when audio frame ...
Profiler reopens a blank window with ArgumentNullException errors when audio frame data is selected at the time of closing it. Steps... Read more
Application.targetFrameRate is not ignored within the Editor and affects...
How to reproduce:1. Open the attached "case_1158168" project2. Open and Play "SampleScene" Scene3. Select "Main Camera" GameObject4.... Read more
[Addressables] InitializeAsync - Unknown error in AsyncOperation
How to reproduce:1. Open the attached project (AddressablesTest.zip)2. Build Addressables3. Move the generated bundles/catalog to ht... Read more
Unity Editor crashes in dispatch_release when running Tests in Batch Mode
When changing the path of an Assembly Definition that is referenced by another Assembly Definition without opening Unity, and runnin... Read more
“InvalidOperationException” errors thrown when deploying Matchmaker envi...
Steps to reproduce: Create a new project using the “Competitive Action Multiplayer” template Open Services > Deployment Open Proj... Read more
[Xbox One ] Stencil Buffers do not display properly when using il2cpp
Hi Chris, Can you test under 5.6 as I believe this is now fixed with recent gfx-test fixes done by Nick.If fixed, poke Nick to backp... Read more
Splines are not removed from the Scene view when removing from Spline Co...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “Spline conta... Read more
UV-coordinates when obtained from RayCastHit to define update zones for ...
Reproduction steps:1. Open the user-attached project2. Open Scenes/SampleScene3. Enter Play Mode4. Observe the circle that forms on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open