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Error Icon Color in Console Window Differs from Other Tabs in Dark Theme
Steps to reproduce: Create a new Unity project Switch the Editor to Dark Theme Open the Console window On the right side of the Cons... Read more
dragging touch gesture doesn't update the mouse position
-e: see title, the pos is still the same when you get buttonUp--same for editor and standalone (tested and repro on 2018.2 + .3)--no... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps:1. Open the attached "case_1272391.zip" project2. Enter Play mode-- Observe the crash Reproducible with: 0.9.0-pr... Read more
Spaces and symbols of the Project name are changed to hyphens causing "I...
How to reproduce:1. Create a new project2. Go to the Player Settings3. Go to the Player tab and observe the Bundle Identifier Expect... Read more
Unable to use undo/redo inside of UIElements Debugger when trying to go ...
To reproduce:1. Open up a user-attached project ("New Unity Project.zip")2. Go to Window -> UIElements -> Test3. Click the dra... Read more
The drag line position is not updated after viewData is restored
Steps to reproduce: 1. Create a EditorWindow with a TwoPaneSplitView with two children. 2. Set its viewDataKey to a non null string ... Read more
Crash on mono_traverse_object_internal when building with a large amount...
How to reproduce:1. Open the attached “IN-94731_SceneBuildTesting“ project2. Open the Build Profiles window (File > Build Profile... Read more
[UI] Radius property is missing when Area light shape is set to Disc in ...
Steps to reproduce: 1. Create a new project or open an existing one2. Create an area light game object3. Set its shape to Disc4. Not... Read more
Create Shape overlay disappears when creating a new shape with ProBuilder
How to reproduce:1. Open the attached “IN-85228” project2. Open the ProBuilder window (Tools → ProBuilder → ProBuilder Window)3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes