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incorrect error message invoking network Commands
The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more
[IL2CPP] produces invalid code with fixed array/pointer
IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1:unsafe struct FixedArray { ... Read more
New scripts are not detected first time when running editor with -batchm...
To reproduce:1) Create new project2) Create an editor script which would have a static method (for example:public static void Test()... Read more
[SyncVar] not enforced to strictly primitive types
Reproduction steps (with project):1. Open attached project "SyncVarEVERYTHING"2. Open scene "Main"3. In the script "lior", List<s... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce:1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip").2. Red cloud has same settings as green ... Read more
[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce.1. Build and run project "Case 695834 5.10f1.zip" for Windows.2. Try to vertically resize player (decrease size t... Read more
[Batching] UI is not batched correctly on ATI Radeon video cards
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Turn on the Stats window in the Game view4. Play the scene... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
Shadows precision loss with very large coordinates (>5000). Use camera-r...
Steps to reproduce:1. Open attached project's scene Main.2. Enter play mode.3. Press F1-F6 to change distance from origin.4. Observe... Read more
All about bugs
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