Search Issue Tracker
[Texture2D] After Texture2D.Apply() format remains the same DXT5 in Edit...
Steps to reproduce: 1. Open the attached project2. Open and play 'Scene' scene3. Notice the output in the console, that both before ... Read more
Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12".2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent".3. Sa... Read more
[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...
To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more
WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev
To reproduce:1. Open attached project2. Build and Run WebGl3. Build crashes Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more
www.size not working using LoadFromCacheOrDownload
To reproduce:1. Open attached project2. Open cargarBundles scene3. Press play4. Notice error in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal