Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.1p2
Issue ID
692652
Regression
Yes
[Texture2D] After Texture2D.Apply() format remains the same DXT5 in Editor, but becomes ARGB32 in Standalone
Steps to reproduce:
1. Open the attached project
2. Open and play 'Scene' scene
3. Notice the output in the console, that both before and after Apply() call, the format is DXT5
4. Select 'fence.png' file in the project window and reapply the 'Read/Write Enabled' flag
5. Build and run on standalone
6. Notice the output in the in-game console, indicating that after Apply() call, the format is changed to ARGB32
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
- [iOS] ListView is flickering when scrolling over the end
- The Aspect Ratio Fitter Component on a Prefab displays a parent-related warning despite the Prefab's inability to have parents when "Envelope Parent" or "Fit In Parent" modes are used
Add comment