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Not Reproducible

Votes

0

Found in

5.0.1p2

Issue ID

692652

Regression

Yes

[Texture2D] After Texture2D.Apply() format remains the same DXT5 in Editor, but becomes ARGB32 in Standalone

Graphics - General

-

Steps to reproduce:

1. Open the attached project
2. Open and play 'Scene' scene
3. Notice the output in the console, that both before and after Apply() call, the format is DXT5
4. Select 'fence.png' file in the project window and reapply the 'Read/Write Enabled' flag
5. Build and run on standalone
6. Notice the output in the in-game console, indicating that after Apply() call, the format is changed to ARGB32

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