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[Linux] Hub doesn't accept Android license
Reproduction steps:1. Download an editor with Android Modules selected2. Accept Android usage license3. Create a new Android project... Read more
[BRv4] The "What is the problem related to?" Field is not read-only when...
Steps to reproduce: Open any Project and attach a script to crash the Editor "using UnityEngine.DiagnosticsUtils.ForceCrash(ForcedCr... Read more
[Backport] [Mac] maxTessellationLevel cannot be changed for Metal
Steps to reproduce:1. Open the project attached by the user2. Open scene "SampleScene"3. Enter Play mode Expected results: Max Tesse... Read more
[Quick Search] Searching for Scriptable Objects, doesn't work unless all...
Reproduction steps: 1. Open "1157066" project2. Open the Quick Search menu ("Alt" + " ' ")3. Search for "Scriptable"4. Press on the ... Read more
The Font tag stops working when the quotes are not used in the tag and t...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select Canvas > TextCausesIssue4. En... Read more
Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce:1. Open the attached project (1270850.zip)2. Open the "Main" scene3. In the Project window select the "Mat" materia... Read more
[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...
The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more
tutorial case for onboarding
Steps to reproduce:1. Open atached project reproduced with the description of the user2. Start play mode and write text in input fie... Read more
Shader errors are thrown when including Input.hlsl in the custom function
Reproduction steps:1. Open the attached “ShaderGraphCustomFunctionBug.zip” project2. Open the “Assets/MyShaderGraph.shadergraph” sha... Read more
[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...
How to reproduce:1. Open the attached ShaderCompilationError.zip project2. Build for iOS and deploy the Xcode project to the iOS dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject