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0
votes
By Design

ASTC compressed textures larger than 4096 inside Editor are rendered pur...

Graphics - General

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Feb 21, 2017

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Version/s: 5.6.0b9

Reproduction steps:1) Open user's attached project2) Select 'astcTest' asset3) Make sure that (in import settings):-- Format (in And... Read more

0
votes
Fixed

Different result when baking on Surface component compared to baking Leg...

AI

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May 02, 2016

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Version/s: 5.5

How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more

0
votes
Fixed

[AssetBundle] Loading scene through bundle second time crashes

Asset Bundles

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Dec 17, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the project and LoadingScene in it2) Play and wait for it to finish to load(click the popped up dialogs till the... Read more

0
votes
Not Reproducible

Player crash when a specific project is built with Vulkan

Vulkan

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Dec 12, 2025

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Version/s: 6000.0.64f1

How to reproduce:1. Open the attached “IN-118554” project2. Navigate to File > Build Profiles3. Open the Windows Platform and pre... Read more

1
votes
Won't Fix

[Playables] "PlayableGraph was not destroyed" warning is logged when ent...

Mecanim Animation

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.4f1, 2022.2.0a16

"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more

0
votes
Won't Fix

CLONE - Malloc(Temp) Pool keeps increasing when executing the Job.Run() ...

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Mar 19, 2024

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Version/s: 2022.3.19f1, 2023.3.0b5, 6000.0.0b11

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/MemoryLeak/MemoryLeakTest.unity” Scene3. Build and R... Read more

0
votes
Fix In Review

Long Player Tag name does not get truncated in Project Settings

Play Mode Framework

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Jan 19, 2026

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Version/s: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Reproduction steps:1. Create a new project2. Window > Multiplayer > Multiplayer Center3. Select any “Genre of your Game” and “... Read more

2
votes
Fixed

[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...

DirectX

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Mar 18, 2016

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Version/s: 5.4.0b10

The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more

2
votes
Not Reproducible

[iOS] applicationWillResignActive() calls stacks when being called repea...

iOS

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Oct 18, 2021

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Version/s: 2019.4, 2020.3, 2020.3.19f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download and open the attached "unity_support.zip" project2. Build and deploy the project to iOS3. Repeatedly ... Read more

0
votes
Active

[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...

Shader System

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Dec 09, 2025

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Version/s: 6000.0.64f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more

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