Search Issue Tracker
1
votes
Won't Fix
Setting Exceptions to Full skyrockets memory allocation - browser runs o...
-e: see title, works fine setting to None and Explicit Only -repro:--create new project--import added simple cube scene (has just a ... Read more
0
votes
By Design
0
votes
Fixed
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more
10
votes
Fixed
LayerMask.GetMask() ignores the "Default" layer
How to reproduce: 1. Open a new project2. Create a script named GetMaskBug.cs with the following contents: using UnityEngine;using S... Read more
6
votes
Fixed
[AssetBundles] Bundle with packed textures includes source textures in a...
Steps to reproduce this issue: 1. Open the attached project2. There are 4 textures that are packed into an atlas3. Click Assets->... Read more
0
votes
Fixed
0
votes
Fixed
0
votes
Duplicate
0
votes
Fixed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field