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Light baking gets stuck in a infinite loop when unloading a light baked ...
How to reproduce:1. Open the attached project "LightBaking_20052021.zip"2. Open SampleScene_A3. Click Window > Rendering > Lig... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip)2. Open the Challenge_01 scene Expected: the Editor doesn't crash Reproduc... Read more
Moving the Hierarchy tab will cause a NullReferenceException to be throw...
How to reproduce:1. Create a new project in 2020.1.0a232. Move the Hierarchy window by dragging the name of the tab3. Dock the Hiera... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce:1. Download the attached project and unzip it using provided password2. Open test scene3. Make sure that Assets/Ass... Read more
Xbox One Controller (Bluetooth) does not triggered the input events when...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build4. Xbox One Controller via Bluetooth5. Ope... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more
[Android] Building app using "Ctrl + B" shortcut uses the last used conf...
Steps to reproduce:1. Open the attached project2. Open Build Settings window (File > Build Settings...)3. Check the "Build App Bu... Read more
[UWP] Project fails to build when DocumentClient object is used in script
Steps to reproduce:1. Open attached project2. Bulid "Test" scene for UWP Expected result: project is successfully builtActual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject